Tuesday, September 30, 2025

Assassin's Creed II

Assassin's Creed II, God of War II
Scores out of 5

Combat: 2,4
World: 5,3
Story: 2,2
General polish: 3,4
Overall: 3,4

ACII was pretty boring and tedious for me. I'm too impatient with video games to savor the open world right now, which world was most of the quality of the game

GWII combat was great: difficult but doable, haptically satisfying, diverse yet consistent. ACII I never mastered in that way, nor did it serve itself to my mastery like GWII did. Fighting always felt awkward and unpredictable in ACII. GWII was clear -- you could tell when you were doing damage, you could tell when your hit was going to hit, and you could tell when it hit.

Both stories were dumb, especially the cut scenes / dialogue.

GWII had some frustrating moments, but it was typically for lack of mastery, or super tricky puzzles. But ACII had lots of frustration that I couldn't have done anything about -- basically glitchy parkour or whatnot. That stuff is so frustrating. GWII was only frustrating when it was hard; sometimes the easy moments of ACII were frustrating; that's not a good sign.

The parkour is amazing. Not always, mechanically, but generally. Freely parkouring Renaissance Florence is a killer premise for a game -- probably one of the finest I could find.

No comments:

Post a Comment